» Where to find a dressmaker in assassins creed 3. A Complete Set

Where to find a dressmaker in assassins creed 3. A Complete Set


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The economic system of Assassin's Creed 3 is significantly different from those in previous games in the series. However, making enough money in the third part of the series is not difficult, just follow the tips below.

Chests The fastest and surest way to get rich is to collect all the Treasure Chests. Each such chest contains various items and money. Some of them contain recipes (which will come in handy in crafting items to complete courier and other missions), while others hold a decent amount of money ranging from £ 1,500 to £ 10,000. Homestead Missions Completing Connor's Homestead missions is very important for generating more income from the production and sale of better quality goods. Complete them as soon as they become available. By completing each mission, you invite new characters to your Homestead or increase the skill level of artisans already working for you. The inhabitants of the Homestead will help you in the production of goods. Forts Forts in Assassin's Creed 3 perform several functions at once, but as for their connection with the economic system - the more forts are under the influence of the Templars, the more taxes on the goods you sell. Liberate all the forts as soon as possible (6 sequence - Boston and Frontier and Sequence 9 - New York), and get more profit from sales. Hunting A very good way to easily and simply make some money from the very beginning of the game is to get, buy and sell beaver and bear skins. Beavers in Assassin's Creed 3 have one of the most expensive and valuable skins, so take into account that there is a point in the game As soon as you find yourself on the territory of the Homestead from the Frontier, go straight until you come across a pool of 4 beavers. Beavers do not run fast, so it will not be difficult to catch them (use the hidden blade to kill). A bear hide costs an average of £ 160. Fast travel to the Frontier on the road that leads to Connor's Manor. Head in the opposite direction and turn left towards the water as quickly as possible. From the cliff you can spot two bears that are quite easy to catch and kill to collect skins, claws and fat from them.

Crafts

Manufacturing and selling various items is really the only way to make a lot of money in Assassin's Creed 3. To craft an item, you must first get its recipe from Treasure Chests or after completing missions. To craft an item, activate the Ledger, which can be found in Homestead Connor or any store. The ledger consists of three sections: Inventories, Crafts and Trade. Inventories is a section in which you can buy all the resources necessary for production that the inhabitants of the Manor are mined for you. You can simultaneously buy a maximum of 10 copies of one or another resource, then it will take some time to restore them. Craft is a section in which you can use all your mined and acquired resources and other materials already produced. Here is a list of recipes, each of which consists of the requirements needed to create an item , including contains information about what level of skill required from your artisans. The first two times you instruct a craftsman to craft an item, you spend £ 25. For each next time the price of the services rendered will increase by £ 25. If an item requires two or more artisans for its creation, then the price for their joint services will be averaged. Wait 7 minutes for the price to drop back to £ 25. You can only create 10 copies of each item before your inventory is completely filled with it. Trade is the section where you submit items for sale. Initially, you only have access to land caravans, but then you can send goods by sea. In both cases, the trading process is the same: select the product you want to sell, then the merchant to whom you want to sell the product. In order for the sent caravans to reach their destination safely, reduce the percentage of risk by freeing territories, forts captured by the Templars and completing Naval Missions. In the Trade menu, you can at any time see the content, income and arrival time of each caravan you send.

Caravans

By sending sea caravans on the way, you can earn a decent amount of money. As soon as you raise the level of the Huntress to the maximum in the manor, you can buy bear skins from her. And after completing all the tasks of the Manor, you get access to the sale of goods by sea. Performing Naval missions you "clear the way" for caravans and reduce the risk of their capture by pirates. By loading one ship to St. Augustine with bear skins, you can earn up to £ 23,000 at a time! Here's a list of the most profitable items to ship by sea:

    Nice Clothes (Virgin Islands) £ 1922 each unit Nice Clothes (Louisburg) £ 1861 each unit Bear Pendant (St. Augustine) £ 1690 each unit Blankets (Virgin Islands) £ 1670 each unit Blankets (Louisburg) - £ 1617 each
Keep in mind that the naval caravan reaches its destination in 32 minutes. In Assassin's Creed 3, it's not just the player who sends the caravans. While traveling the Frontier, you might accidentally stumble upon one of the enemy convoys. Attack it to get some money. If one of your caravans is attacked, you will receive a notification about it. You can take a fast trip to the destination to protect the goods from the raiders. And if you are currently busy - send your recruits to deal with the situation.

Davenport estate- Connor's domain, where he will often return throughout the entire plot to recuperate and develop plans for an attack on the Templars, but it will not become such at once. After hearing the parting words of the Mother of the Family and leaving his native land in the Frontier, the yellow-faced youth will fly out of the nest and go in search of a mentor. Fate will quickly bring Connor together with Achilles (Sequence 5), who will take him under its wing. The logical outcome of the tests will be acceptance into the Order and initiation into assassins... As soon as this happens, Achilles will finally retire and take all the worries on the shoulders of the new recruit. The revival of the once mighty Colonial Brotherhood will begin with the estate, which quickly fell into decay from idleness: there was no one left in the district except. The villagers have long left their homes in search of a better life. Seek artisans and new residents will have to be in cities and surrounding lands, completing a variety of tasks and assignments. The necessary people will appear gradually, as a result, the community will grow to a decent size, where everyone will stand for each other as a mountain, despite the hardships and difficulties. Find artisans in Assassin's Creed 3 - not a problem, you just need to complete numerous tasks on time, the main of which is "". The second step towards the former greatness of the Brotherhood will be. The new blood will certainly help in the fight against the Templars.

Manor Quests appear immediately and are updated as the story progresses. On the map, they are marked with a house icon (you can find out exactly how it looks from the legend by pressing +), you need to look for them not only in Davenport, but also in Boston, New York and Frontier. The artisan levels begin to rise, or level up, after the 9th sequence; craftsmanship is developed by the production and sale of goods, the performance of tasks of artisans in the estate. The range of raw materials and goods depends on the number and level of artisans involved, improvements made, as well as the number of found ones, which are stored in locked chests in cities.

Assassin's Creed 3 Craftsman Quests:

  1. Lumberjacks(Godfrey and Terry, Catherine and Diana):
    • Rescue on the river(5th part) - save Terry, who fell into icy water, from imminent death at the very edge of the waterfall. Godfrey will come running to the estate to call for help after Connor returns from Boston.
    • Burglar in the estate(6 part) - to catch the thief at the request of Katherine, who will try to get into the house of the foresters. The quest becomes available on the main road, south of the sawmill, after Connor returns to the estate from Boston.
    • Fight(6 part) - to separate the fighting Godfrey and Terry at the request of their children, who will be waiting for help behind the house of the carpenter Lance. We try not to let the yellow markers of aggression go beyond the letters / arrows and gradually move them in opposite directions. As soon as the markers turn green and touch the white cuts at the ends of the scale, the fight between the lumberjacks will stop. The task appears after killing a thief in the task "Burglar in the estate" (video).
    • Bowling Basics(7th part) - win a game of balls from Godfrey or Terry in the courtyard of the tavern by visiting them after the "Norris in Love" quest. The winner is the one whose balls are as close to the red ball as possible.
  2. A carpenter(Lance):
    • Carver's weapon(Part 5) - save from troubles caused by the fault of British soldiers on the road south of the estate. The marker appears immediately after rescuing Terry in the quest "Rescue on the River".
    • Tools(Part 9) - meet with Lance in front of his house on the estate, which is west of the tavern, and discuss plans to return the tools that remained in Boston in his old workshop, and then go together to get them into the city. The quest becomes available after the construction of the church in the quest "The flock for the shepherd."
    • Thousand Pounds Idea(10 part) - visit Lance in the courtyard of his house on the estate, east of the tavern, find out about the package and go to New York in search of three blueprints. Back at the estate, you need to spend twice with Lance in order to get a chance to try out Leonardo Da Vinci's flying machine.
  3. Hunter(Miriam):
    • Silent hunter(6 part) - deliver a wounded girl waiting for help on the main road on the way to the loggers' houses, to the estate to Achilles, and then go in search of poachers to the Miriam hunting lodge in the northwest of the estate.
    • White trophy(6 part) - help Miriam catch the white puma. The quest becomes available in the clearing southwest of the farm after Connor returns to the estate from Boston.
    • Wedding(Part 9) - to meet with Miriam in front of the church in the center of the estate and learn about the upcoming wedding, and a few days later, come to the house of Achilles and listen to Norris' concerns about the absence of his beloved. You can find traces of the runaway bride on the second floor of the estate, and the bride herself can be found in the forest near the hunting lodge. The quest becomes available after Ellen's husband has been kicked out of the estate in the quest "The Last Straw".
  4. Farmers(Warren & Prudence):
    • Victims(6th part) - save from being beaten by British soldiers on a farm in Monmouth, north of the fast travel point at the port captain in the Frontier, and invite to the estate.
    • Donkey Prudence(6 part) - find the lost Prudence at Warren's request and save her from the bear, and then talk to them in a calm atmosphere near the farm. The quest becomes available on the farm after Connor returns to the estate from Boston.
    • Pending(Part 7) - congratulate the farmers on the conception of a child by visiting them after completing the quest "Norris in Love", and then go in search of Dr. Lyle White in Boston (the quest marker appears southwest of the eastern fort).
    • Swineherd(7 part) - help pregnant Prudence to drive the pigs into the pen on the farm after returning from Boston from the "Waiting" mission (video).
  5. Miner(Norris):
    • Fight in the tavern(6 part) - rescue from a fight with the militias in the backyard of an inn in the northern area of ​​Boston and invite them to the estate.
    • Norris in love(7 part) - give advice and help find flowers for Miriam, and then deliver them from the farm to the outhouse near Norris's house. Flowers grow on the same cliff. The quest becomes available on the river, next to the mine in the southwest of the land, after completing the Achilles quest with the search for an assassin's costume in Secrets of the Estate.
    • Another attempt by Norris(7 part) - meet with a desperate miner at his house near the mines in the southwest of the estate, and then go in search of the perfect gift for Miriam to her at the hunting lodge in the northwest of the estate. The quest becomes available after returning from Boston with Dr. Lyle White in the quest "Waiting."
    • Raw materials(8 part) - help the miner get special steel for Miriam's hunting dagger by coming to his house for a conversation, to a house in the south-west of the manor lands, and then meeting him at the mine in Pakkanek in the Frontier. The task becomes available after the murder of Pitcairn in Boston, if you do not immediately leave for New York. Otherwise, you will have to wait for chapter 9. counterattacks will help.
    • Try not torture ...(Part 9) - to meet with Norris at the hunting lodge of Miriam and be supportive in presenting a gift - a hunting knife, which the blacksmith Big Dave forged from a special iron ore mined by a miner. And then kill a couple of wolves and save Miriam from the poacher. The quest becomes available after the delivery of a new hammer from New York for Dave in the quest "The Right Tool".
  6. Innkeepers(Oliver and Corinne):
    • Is there a place in the tavern?(7th part) - meet Oliver and Corinne in a makeshift open-air tavern by the road, west of Lance's carpenter's house. It will help to complete the task with the construction of a tavern, you need to go to the nearest town with animal skins or go to any merchant yourself and sell goods for 1000 pounds. Innkeepers appear after completing two or three tasks of lumberjacks, hunters and farmers.
    • The flock for the shepherd(Part 9) - discuss the proposal for the construction of a church on the estate with Father Timothy, who will look into the tavern in search of food and lodging. The quest becomes available after the delivery of a new hammer from New York for Dave in the quest "The Right Tool". Trade will help build a church, you need to send to the nearest city or come to any merchant yourself and sell goods for 1000 pounds.
  7. Doctor(Lyle):
    • Doctors, urgently!(Part 9) - Go for Dr. Lyle and Warren at the request of Prudence, who will be caught off guard by labor pains right on the road west of Achilles' estate. The quest becomes available after the construction of the church in the quest "The flock for the shepherd."
    • Slander(Part 9) - meet with Lyle near his house north of the tavern, and then go to the southern area of ​​Boston in search of a messenger and slanderers who are trying to damage the doctor's reputation. The task becomes available after the “Wedding” task.
    • Turn(12 part) - help look after the wounded in the Battle of Chesapeake. Dr. Lyle appears behind Captain Kidd's trinket quest at the dock at Davenport Estate.
  8. Blacksmith(Big Dave):
    • Deserter(Part 9) - save from a demonstration execution in a military camp in the south of Johnstown in the Frontier and invite him to his estate. The quest becomes available after completing the “Raw Materials” quest to find special steel with Norris.
    • The right tool(9th part) - to meet with the blacksmith in front of his house on the estate, which is south of Lance's house, and listen to a request for the delivery of blacksmithing tools from New York. The task becomes available immediately after the liberation of Big Dave from the military camp in the task "Deserter". Both parts of Dave's new hammer can be found at any New York merchant (Buy> Citizen Quest Items> Ebony Hammer Handle and Hardened Steel Hammerhead). The task is convenient to perform together with the “Broken bonds” task.
    • Look at both(Part 9) - meet with Big Dave and Oliver in the courtyard of the tavern to interrogate the captured scout, and then catch the second one who will try to hide on a horse. The task becomes available after the “Wedding” task. In pursuit of the scout, bullets will help, as soon as he takes off, we shoot after him with a pistol. A well-aimed shot will smite him on the spot.
    • Return(10 part) - help deal with the British soldiers sent to capture the deserter by meeting with Big Dave and a group of artisans in front of his house on the estate southeast of the tavern.
  9. Tailor(Ellen):
    • Broken bonds(Part 9) - help a young girl and her mother to cope with a drunken father, and then offer to move to the estate. Ellen's daughter can be found in the eastern area of ​​New York, at the crossroads east of the central one.
    • Search for silk(9th part) - visit Ellen in front of her house on the estate, which is south of the tavern, and listen to a request for the delivery of silk, which she left in the old house in New York. The task becomes available after her invitation to the estate in "Broken bonds". The target is marked on the map of New York with a green circle marker.
    • The last straw(Part 9) - meet with a group of alarmed artisans at the tavern and go to rescue Ellen to her house. The task becomes available after the birth of Hunter in the task "Doctor, urgently!"

The A Complete Set achievement in Assassin's Creed 3 is unlocked after a blacksmith, doctor, farmer, hunter, innkeeper, lumberjack, miner, tailor, carpenter and priest appear in Davenport. Connor's acquaintance with Achilles takes place in, at the same time the first settlers arrive at the estate. The restoration of the estate begins a little later, after Connor's initiation into the assassins and. Craftsmen appear in Davenport gradually, as you progress through the main plot of the game and complete the tasks of the estate. All residents are actively involved in the life of the Community: many new goods are on sale, which can be sold to nearby cities and sold for decent money.

Craftsmen levels in AC3 increase after completing personal tasks, which are marked on the map with icons depicting houses. Personal tasks of artisans appear not only on the estate, but also in Boston, New York and the Frontier, so some residents may suddenly disappear. It will be possible to fully pump all the inhabitants and develop the estate after, when the artisans will have new instructions for the production of goods, resources and building materials. The pumping is stretched over several chapters. It is advisable to carry out tasks of artisans in parallel with the main plot, so that at the end they do not disappear.

Woodcutters Godfrey and Terry

  • Lumberjack labels on the map: Godfrey and Terry, Catherine and Diana.
  • Lumberjack goods in ledger: oak, spruce, maple, walnut, rosewood, pecan, pine, ash, oak bark.

Manor Lumberjack Quests

  • The task " Rescue on the river»(5 part): Godfrey will come running to the mansion, who will ask to save Terry, who has fallen into the icy river.
  • The task " Burglar in the estate»(6 part): on the main road, between the mansion and the bridge at the sawmill, Katherine will appear, who will ask you to catch a thief trying to break into the houses of woodcutters.
  • The task " Fight»(6 part): children of woodcutters will appear near Lance's workshop, who will ask to separate the fighting Godfrey and Terry.
  • The task " Bowling Basics"(7th part): after the quest" Norris in love ", lumberjacks will appear on the playground next to the tavern and offer to play a game of balls.

Carpenter Lance

  • Carpenter's mark on the map: Lance.

Manor Carpenter Quests

  • Quest "Carver's Weapon" (part 5): after the quest "Rescue on the River" we go to the southern mountain road on the border of the Frontier, kill a squad of deserters who will scoff at Lance. After the rescue, a carpenter will appear in the estate and will be able to make wooden products, for example, boxes and barrels.
  • Quest "Tools of Labor" (part 9): after building a church on the estate in the quest "Flock for the Shepherd", the carpenter in the yard of the workshop will ask Connor to escort him to Boston to pick up the abandoned tools.
  • Assignment "Thousand Pounds Idea" (10 part): upon meeting in the yard of the workshop, Lance will ask you to go to New York for a package. After returning, we conduct a couple of interactive conversations with the carpenter in order to get the opportunity to test the aircraft of Leonardo Da Vinci.

Hunter Miriam

  • Hunter's Mark on the Map: Miriam.
  • Hunter's goods in ledger: wolf skin, hare, fox skin, bear skin, beaver skin, hare skin, deer skin.

Manor Huntress Quests

  • Quest "Silent Hunter" (part 6): the wounded hunter is waiting for help on the main road on the way to the sawmill of Godfrey and Terry. We bring Miriam to the mansion of Achilles and go to look for poachers to the hunting lodge in the northwestern part of the location.
  • Assignment "White trophy" (part 6): we help the hunter to catch the white puma. The hunt begins in a clearing to the southwest of Warren and Prudence's farm after returning from Boston.
  • Assignment "Wedding" (part 9): we meet with Miriam at the church and learn from the girl about the upcoming wedding. A few days later we arrive at the Achilles mansion and listen to Norris, who will report the disappearance of the bride. Traces of the fugitive are in a room on the second floor of the mansion, and the bride herself is hiding in her hunting camp in the northwestern part of the location. Wedding preparations begin after meeting Ellen's husband in The Last Straw.

Farmers Warren and Prudence

  • Farmers' markers on the map: Warren and Prudence.
  • Farmers' goods in ledger: wax, cowhide, flax, honey, milk, poultry, vegetables, wheat, rye, fresh water, pork, wool, apples, eggs, barley.

Manor Farmers Quests

  • Quest "Sacrifices" (part 6): save farmers from being bullied by British soldiers on a farm in Monmouth, north of the port movement point in the southern part of the Frontier, and send them to the estate.
  • Quest "Prudence the Donkey" (part 6): after returning from Boston, we help Warren save the missing Preduns from the bear, who went to collect the donkey in the forest southwest of the farm.
  • Quest "Waiting" (part 7): after the quest "Norris in Love" we visit Warren and Prudence on the farm, congratulations on conceiving a child and go in search of Dr. Lyle White, located southwest of the East Fort in Boston.
  • Quest "Swineherd" (part 7): after returning from Boston from the quest "Waiting" we come to Prudence on the farm, help a pregnant woman catch and drive pigs into the pen.

Miner Norris

  • Miner's mark on the map: Norris.
  • Miner's goods in ledger: clay, iron ore, gold ore, limestone, rock salt, copper ore, sand, lead ore, sulfur, silver ore.

Manor Miner Quests

  • Quests "Fight in the tavern" (part 6): we save from the militias in the backyard of the tavern in the northern district of Boston and send them to the estate.
  • Quest "Norris in love" (part 7): after delivering the assassin's costume to Achilles in the quest "Secrets of the Manor", we go to the Norris mine in the southwestern part of the location. We listen to the miner and help find flowers for Miriam. Flowers grow on the rock where One's trinket lies in the northwestern part of Davenport. You can climb to the top along the ledges of the rocks. The ascent begins with a large rock lying to the side of the target.
  • Quest "Another attempt by Norris" (part 7): after arriving from Boston, together with Dr. Lyle in the "Waiting" quest, we return to Norris, go with the miner to Miriam's hunting camp to find the perfect gift for the hunter.
  • Assignment "Raw materials" (part 8): after the murder of Pitcairn in Boston, if you do not immediately leave for New York, we once again come to Norris's home and, together with the miner, go to the mine in Pakkanek in Frontier for special steel for Miriam's hunting dagger.
  • Quest "Try not to torture ..." (part 9): after delivering a new hammer from New York for Dave in the quest "A suitable tool" we meet with Norris at Miriam's hunting lodge and look at the presentation of a gift - a hunting knife made of special iron ore.

Innkeepers Oliver and Corinne

  • Innkeepers' marks on the map: Oliver and Corinne.

Innkeepers' Quests at the Manor

  • Quest "Is there a place in the tavern?" (Part 7): The innkeepers come to Davenport after completing several errands for lumberjacks, hunters and farmers. An open-air tavern is smashed to the west of Lance's workshop. You can collect money to build a tavern through trade.
  • Assignment "The flock for the shepherd" (part 9): talk to Father Timati in the tavern of Oliver and Corinne about the opening of the church on the estate. The quest becomes available after the delivery of a new hammer from New York for Dave in the quest "The Right Tool". Trade will help raise money for the construction of the church.

Dr. Lyle

  • Doctor's mark on the map: Lyle.
  • Doctor's merchandise in ledger: St. John's wort, clefthoof, catnip, madder, rosemary.

Manor doctor assignments

  • The task "Doctor, urgent!" (Part 9): after the construction of the church in the estate in the task "The flock for the shepherd" we find Prudence on the main road not far from the mansion, quickly go after Dr. Lyle and Warren.
  • Assignment "Libel" (part 9): after the assignment "Wedding" we meet with the doctor at his house next to the tavern, listen to the request and go to the southern district of Boston in search of a messenger and slanderers.
  • Task "Queue" (12 part): we help the doctor look after the wounded in the Chesapeake battle. Lyle appears alongside One-Legged in Davenport Harbor with a Jackdaw moored.

Blacksmith Big Dave

Big Dave can craft metal items such as plows and ammunition.

  • Blacksmith's mark on the map: Big Dave.

Blacksmith quests in the estate

  • Task "Deserter" (part 9): after helping Norris with the search for special steel in the task "Raw materials", we save the blacksmith from execution in a military camp in the south of Johnstown in the Frontier and send him to the estate.
  • Quest "Suitable tool" (part 9): immediately after rescuing from execution we come to the forge, south of Lance's workshop, we listen to Dave's request for the delivery of blacksmithing tools from New York. Both parts of Dave's new hammer are sold at any (Buy> Citizen Quest Items> Ebony Hammer Handle and Hardened Steel Hammerhead). The shops are marked on the map with a pound sterling icon. The task is convenient to complete together with the task "Broken bonds" to rescue the dressmaker Ellen.
  • Task "Look both ways" (part 9): after the task "Wedding" we come to the tavern, interrogate the scouts, stop the second scout with a pistol shot. One well-aimed shot is enough for him to fall off the horse.
  • Quest "Return" (part 10): we meet with Dave and a group of artisans near the forge, deal with the British troops sent for the deserter.

Ellen the tailor

  • The dressmaker's mark on the map: Ellen.

Manor Tailor Quests

  • Quest "Broken Ties" (part 9): we arrive in the eastern district of New York, at the crossroads, east of the central mixed goods store, help Ellen and her daughter fight off the drunkard and send them to the estate.
  • Quest "Search for silk" (part 9): immediately after the dressmaker's arrival in Davenport, we visit Ellen in a sewing shop in the south of the location, listen to the request and go to New York for the silk left behind. The target is marked on the map of New York with a green circle marker.
  • The task "The last straw" (part 9): after the birth of Hunter in the task "Doctor, urgent!", We meet with the villagers near the tavern and together we go to the dressmaker's sewing shop to save Ellen from her husband.

Ledger- the main book, helps to manage the affairs of the Davenport estate (lies on the table on the first floor in the first room from the west entrance). In addition to the estate, the ledger is available for interaction at any. All the intricacies and subtleties of handling the book will begin to teach Achilles when Connor earns the trust of his mentor in the fifth sequence after meeting Robert Faulkner. The training will begin with the creation and dispatch of a caravan. A quick tour of the sections will provide you with the basics of managing an estate. The ledger in Assassin's Creed 3 is divided into three main sections: Stocks, Crafts, Trade... Each section contains several subsections. The emergence of new and the update of existing subsections occurs as the plot develops and side quests are completed. The more and the more their personal tasks are completed, the more opportunities are available and the richer the assortment. also play an important role. By the end of the game, the ledger will contain complete information about the state of affairs in the estate and will make it possible to create in huge quantities various goods and objects that can be used for your own benefit or exported by land or sea caravans to the nearest cities to your trading partners. This will allow you to have a steady flow of money that can be spent, for example, on.

Switching between ledger tabs is done by arrows: [←], [↓], [→]. Confirmation - . Cancel action - or. Clearing instructions - [Left CTRL]. Consent to create an item according to the instructions - [Space].

Sections and subsections of the ledger in Assassin's Creed 3:

  • Stocks
    • Farm products(Warren & Prudence): wax, cowhide, flax, honey, milk, poultry, vegetables, wheat, rye, fresh water, pork, wool, apples, eggs, barley.
    • Forest(Godfrey & Terry): oak, spruce, maple, walnut, rosewood, pecan, pine, ash, oak bark, coal, wood chips.
    • Plants(Lyle): St. John's wort, clefthoof, catnip, madder, rosemary.
    • Hunting(Miriam): Wolf Skin, Hare, Fox Skin, Bear Skin, Beaver Skin, Hare Skin, Deer Skin.
    • Materials (edit)(Lyle): disinfectant.
    • Minerals(Norris): clay, iron ore, gold ore, limestone, rock salt, copper ore, sand, lead ore, sulfur, silver ore.
  • Crafts
    • Consumable items(Big Dave, Lance, Ellen, Lyle, Oliver and Corinne): smoke bombs, traps, booby traps, cartridges, decoy, arrows, shengbiao, poison darts.
    • (Big Dave, Lance, Ellen, Lyle, Oliver, and Corinne): Priestley soda water machine, kite and key, Leyden jar, model solar system, Watt's steam engine, Franklin's oven, peephole, glass harmonica, electrostatic generator.
    • Special items(Big Dave, Lance, Ellen): English Flintlock Pistol, Iron-Topped Baton, Lincoln Saber, War Tomahawk, Large Saddlebags, Double Holster, Sailor's Salvo Pistol, Italian Flintlock Pistol, Quiver I, Ship Ax, Royal Pistol, Flintlock Royal Navy Pistol, Small Saddlebags, Marine Caravan, Broken Blade Knife, Washington Battle Saber, Medium Saddlebags, Trap Bag I, Ammo Bag I, Ammo Bag II, Ammo Bag III, Shambiao Bag I, caravan size increase, land caravan, sea caravan size increase, sea caravan, improved smoke bomb bag I, improved poison dart bag I, French pocket pistol, improved booby trap bag I.
    • Materials (edit)(Big Dave, Lance, Ellen, Lyle, Oliver and Corinne): barrels, paper, nails, weapon blades, dyes, flints, flour, threads, disinfectant, gunpowder, belt buckles, buttons, weapon handles, candles, glass bottles, cloth, ink.
    • Alcohol(Oliver & Corinne): alcohol (spirits), beer, cider.
    • clothing(Ellen, Lance): boots, raccoon hat, fox tail coat, moccasins, clothes, hats, wigs, belts, tool belts, boots, quilts, nice shoes, nice clothes, nice hats.
    • Food(Oliver & Corinne): Reindeer jerky, smoked wapiti, meat pies, deer heart, shepherd's pie, pucin, hare stew, wapiti corned beef, salt, deer marrow soup, bread, tea.
    • The medicine(Big Dave, Lance, Ellen, Lyle, Oliver and Corinne): bandages, eye drops, stomach remedy, joint pain medicine, medicine for all diseases, hysteria medicine, itching medicine, cold medicine, medical instruments, medical records, soap, hair pomade, repellent, cough syrup, snakebite serum, stomach tonic, duffy elixir, poisons.
    • Metal products(Big Dave, Lance, Ellen): gold rings, woodworking tools, miner's tools, copper rings, plows, silver rings, lanterns.
    • Miscellaneous(Big Dave, Lance, Ellen, Oliver & Corinne): rabbit's foot amulet, water drum, wolf pendant, playing cards, bricks, dolls, bear skins, bear pendant, beaver tooth knife, blankets, window panes, skin pendant pumas, lynx skin pendant, hair ornament, reinforced wapiti horns.
    • Ammunition(Big Dave, Lance, Ellen): artillery, ammunition, ship mast, firearms, weapons, officer's sabers, sails, horseshoes, saddles.
    • Wooden crafts(Big Dave, Lance): buckets, furniture, fishing rods, torches, nice furniture, boxes.
  • Trade
    • ... To trade, you need to visit as many merchant shops as possible in Boston, New York and Frontier, as well as complete all sea and marque contracts.

Step-by-step creation of guns (artillery) through the ledger in Assassin's Creed 3:

  1. Use the arrows to switch to the "Crafts" section, scroll down the list to the "Ammunition" subsection.
  2. We select the instruction "Artillery" by pressing the key. Checking the requirements for creating an item.
    • Craftsmen: Big Dave (level 4) and Lance (level 3). Resources: iron ore, timber (oak), flints.
      • Iron Ore - Sold in the Reserves section of the Minerals subsection from Norris.
      • Wood (Oak) - Sold under the Stocks section under the Woods subsection from Godfrey and Terry.
      • Flints - not for sale, you need to make it yourself.
        • Craftsmen: Big Dave (level 2). Resources: limestone, iron ore, lead ore.
          • Limestone, Iron Ore, Lead Ore - Sold in the Reserves section under the Minerals subsection of Norris.
  3. If there are enough resources, and the skill level of the artisan allows you to start work, press the [Space] + key. The created item will appear in stocks and will be available for loading into the caravan on the "Trade" tab. begin to grow after the 9th sequence. hidden in locked chests that can be opened with keys or. Keys are awarded for completing story and side quests. You need to go through them with.

« Quests in the estate ”appear immediately and are updated as the story progresses. On the map, they are marked with a house icon; you need to look for them not only in Davenport, but also in Boston, New York and Frontier. The artisan levels begin to rise, or level up, after the 9th sequence; craftsmanship is developed by the production and sale of goods, the performance of tasks of artisans in the estate. The assortment of raw materials and goods in the ledger depends on the number and level of artisans involved, improvements made, as well as the number of instructions found, which are stored in locked chests in cities.

Lumberjacks

Lumberjacks Godfrey and Terry

  • Rescue on the river (part 5) - save Terry, who fell into the icy water, from imminent death at the very edge of the waterfall. Godfrey will come running to the estate to call for help after Connor returns from Boston.
  • Burglar in the estate (part 6) - to catch the thief at the request of Katherine, who will try to get into the house of the foresters. The quest becomes available on the main road, south of the sawmill, after Connor returns to the estate from Boston.
  • Fight (part 6) - to separate the fighting Godfrey and Terry at the request of their children, who will be waiting for help behind the house of the carpenter Lance. We try not to let the yellow markers go beyond the letters / arrows and gradually move them towards the edges. The task appears after killing a thief in the task "Burglar in the estate".
  • Basics of bowling (part 7) - win a bowling game with Godfrey or Terry in the courtyard of the tavern by visiting them after the Norris in Love quest. The winner is the one whose balls are as close to the red ball as possible.
Katherine and Diana
  • Carver's Weapon (Part 5) - Save from trouble caused by British soldiers on the road south of the estate. The marker appears immediately after rescuing Terry in the quest "Rescue on the River".
  • Tools of Labor (part 9) - meet with Lance in front of his house on the estate, which is west of the tavern, and discuss plans to return the tools that remained in Boston in his old workshop, and then go together to get them into the city. The quest becomes available after the construction of the church in the quest "The flock for the shepherd."
  • The idea for a thousand pounds (10 part) is to visit Lance in the courtyard of his house on the estate, east of the tavern, inquire about the package and go to New York in search of three blueprints. Back at the estate, you need to have an interactive conversation with Lance twice in order to get a chance to try out Leonardo Da Vinci's flying machine.
  • Silent Hunter (part 6) - deliver a wounded girl waiting for help on the main road on the way to the loggers' houses, to the estate to Achilles, and then go in search of poachers to Miriam's hunting lodge in the northwest of the estate.
  • White trophy (part 6) - help Miriam catch the white puma. The quest becomes available in the clearing southwest of the farm after Connor returns to the estate from Boston.
  • Wedding (part 9) - meet with Miriam in front of the church in the center of the estate and learn about the upcoming wedding, and a few days later come to the house of Achilles and listen to Norris' concerns about the absence of his beloved. You can find traces of the runaway bride on the second floor of the estate, and the bride herself can be found in the forest near the hunting lodge. The quest becomes available after Ellen's husband has been kicked out of the estate in the quest "The Last Straw".

Farmers Warren and Prudence

  • Victims (part 6) - save from being beaten by British soldiers on a farm in Monmouth in the Frontier and invite them to the estate.
  • Donkey Prudence (part 6) - find, at Warren's request, the lost Prudence and save her from the bear, and then talk to them in a calm environment near the farm. The quest becomes available on the farm after Connor returns to the estate from Boston.
  • Waiting (part 7) - congratulate the farmers on the conception of a child by visiting them after completing the "Norris in Love" quest, and then go in search of Dr. Lyle White in Boston.
  • Swineherd (part 7) - help pregnant Prudence to drive the pigs into the pen on the farm after returning from Boston from the "Waiting" mission.
  • Fight in a tavern (part 6) - help out a fight with the militia in the backyard of a tavern in the northern district of Boston and invite them to the estate.
  • Norris in love (part 7) - give advice and help find flowers for Miriam, and then deliver them from the farm to the outhouse near Norris's house. The quest becomes available on the river, next to the mine in the southwest of the land, after completing the Achilles quest with the search for an assassin's costume in Secrets of the Estate.
  • Another attempt by Norris (part 7) is to meet with a desperate miner at his home near the mines in the southwest of the estate, and then go in search of the perfect gift for Miriam to her at the hunting lodge in the northwest of the estate. The quest becomes available after returning from Boston with Dr. Lyle White in the quest "Waiting."
  • Raw materials (part 8) - help the miner get special steel for Miriam's hunting dagger by coming to talk to him at his home, in a house in the southwest of the estate lands, and then meeting him at the mine in Pakkanek in the Frontier. The task becomes available after the murder of Pitcairn in Boston, if you do not immediately leave for New York. Otherwise, you will have to wait for chapter 9. Counterattacks will help to kill the grenadiers.
  • An attempt is not torture ... (part 9) - to meet with Norris at the hunting lodge of Miriam and to be supported in presenting a gift - a hunting knife, which the blacksmith Big Dave forged from a special iron ore mined by a miner. And then kill a couple of wolves and save Miriam from the poacher. The quest becomes available after the delivery of a new hammer from New York for Dave in the quest "The Right Tool".

Innkeepers

Innkeepers Oliver and Corinne

  • Is there a place in the tavern? (7th part) - meet Oliver and Corinne in a makeshift open-air tavern by the road, west of Lance's carpenter's house. Trade will help you complete the task with the construction of a tavern, you need to send a caravan with animal skins to the nearest city or go to any merchant yourself and sell goods for 1000 pounds.
  • Congregation for the shepherd (part 9) - discuss the proposal to build a church on the estate with Father Timothy, who will look into the tavern in search of food and lodging. The quest becomes available after the delivery of a new hammer from New York for Dave in the quest "The Right Tool". Trade will help build a church, you need to send a caravan with animal skins to the nearest city or go to any merchant yourself and sell goods for 1000 pounds.
  • Broken bonds (part 9) - help a young girl and her mother to cope with a drunken father, and then offer to move to the estate. Ellen's daughter can be found in the East District of New York, at the crossroads east of the mixed goods store.
  • The search for silk (part 9) - visit Ellen in front of her house on the estate, which is south of the tavern, and listen to a request for the delivery of silk, which she left in the old house in New York. The task becomes available after her invitation to the estate in "Broken bonds". The target is marked on the map of New York with a green circle marker.
  • The last straw (part 9) - meet with a group of alarmed artisans at the tavern and go to rescue Ellen to her house. The task becomes available after the birth of Hunter in the task "Doctor, urgently!"